Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Tuesday, September 22, 2009

Top 10 Things I Love About My New XBox 360

10. Too many games. When she bought me the XBox, Maryann also bought me The Incredible Hulk, Dark Sector, and Marvel: Ultimate Alliance. We went to GameStop soon after. I bought used copies of BioShock and Assassin's Creed, along with a new copy of Batman: Arkham Asylum. Maryann bought used copies of The Simpsons Game and Harry Potter and the Order of the Phoenix. The result was that, for a few days, I didn't go near the XBox. I just had too many goddamn games to beat. I didn't know which one to do first. Eventually, I decided I would have to play them one at a time and wait until I beat one before I moved on to another. It's nice to have too many options.

9. BioShock. This was the first game I conquered. BioShock is a first person shooter. With one hand, you use weapons like pipes, guns, and grenade launchers. With the other, you use drug-induced super-powers to blast things like electric bolts, balls of fire, and flesh-eating insects. You have to admit, that's pretty frickin' cool. I mean, I would've settled for shooting people with guns, but lightning bolts and Tommy Guns? That's like getting the best BJ of your life, and then she decides not to charge. Pretty sweet.



8. So far, it just doesn't have the addictive qualities of World of Warcraft. I mean, I love the thing. And some games are more addictive than others. But it doesn't have the heroin-like I'm-awake-I'm-home-why-am-I-not-on-WoW? pull that World of Warcraft does. It has online capabilities, but so far - beyond downloading add-ons to games - I'm not interested.

7. Besides lifting heavy things and peeing while standing, it is the only thing at which I am clearly better than my girlfriend. Actually, okay, besides peeing while standing, it is the only thing at which I am clearly better than my girlfriend. After watching her stumble through the tutorial level of The Simpsons Game for what felt like 40 minutes, I was ready to rip the damn controller out of her hands.

6. When I first thought about getting the XBox 360, I was curious about any superhero games available. Of course, I found mention of The Incredible Hulk online, and unfortunately most reviews of the game slammed it pretty hard.

After playing it, I SO don't care what anyone else has to say about it. I love it. Not only can you break and smash just about ANYTHING in the game (cars, street lights, park benches, trees, innocent bystanders), but there's a wonderful freedom-of-movement aspect of the game with which you can maximize destruction. The game takes place in New York City and you can wander around the city as much as you want without taking part in the actual story of the game (though eventually the game spawns a constant stream of military units who will follow you). You can, after causing enough damage, knock down any building in New York City, including numerous Marvel Comics landmarks. As the Hulk, I've destroyed the Daily Bugle building, the Baxter Building (HQ of the Fantastic Four), Doctor Strange's Sanctum Sanctorum, the Law Offices of Murdock & Nelson (Daredevil's day job), the Latverian Embassy (the country Dr. Doom rules), and Iron Man's Stark Tower. You can even destroy the Marvel Comics office, though it would've been more fitting to destroy the DC Comics office I guess. I did feel a little guilty knocking down the Apollo Theatre, but otherwise destroying buildings as the Hulk is a great stress reliever.

5. Three words - Chicks, chicks, chicks.

4. Sequels. I had no idea when I bought BioShock and Assassin's Creed that they both had upcoming sequels. Assassin's Creed II in November, BioShock 2 in February.

3. Batman: Arkham Asylum. I don't want to say too much because I plan to write a review about it soon for Trouble with Comics, plus I haven't actually finished the game yet, but aesthetically it does for superhero video games what The Dark Knight did for superhero movies. Just a wonderful game with some absolutely stunning sequences, particularly when you come across Scarecrow.



2. The new video game technology makes it possible for video games to be something much more than what they were. The work and artistry put into a lot of these games is amazing, and it makes me wonder whether or not some of them could - if not now, then somewhere down the road - be considered more than games. Art? Maybe. Some, particularly the RPGs, are closer to being interactive movies than actual games anyway.

1. Easy Mode. I wish everything had an Easy Mode. Why the hell would I play any other way? Because it's more "challenging?" Pfft. Kiss my ass, cyborgs. I got shit to do.

Thursday, August 27, 2009

Top 10 Things to Consider When Deciding Whether or Not to Play World of Warcraft

Someone is beckoning a friend of mine towards the mystical world of Azeroth. She still hasn't decided whether or not to take the plunge. I thought I would help.

10. To date, there have been two expansions to the game. Also, like other online games, when you play World of Warcraft you will occasionally need to download patches. World of Warcraft has been around for close to 5 years. So, if you decide to play, you will be installing World of Warcraft, then World of Warcraft: The Burning Crusade, then World of Warcraft: Wrath of the Lich King, and finally 5 years worth of patches. The entire process is likely to take around 8 hours. And no, I'm not kidding or exaggerating.

9. Read this, and realize that if you join a WoW guild, you will learn that when I wrote that list, I wasn't joking that much.

8. Dwarves are better than Elves. It's not an opinion. I proved it.



7. You will have to learn a new language. You will need to find a friend or two to translate or you'll be completely fucking lost. And if you don't believe me, then once you ding 40, head to SM Lib but make sure you manage your aoe so your dps isn't so high it aggros over the tank and causes a wipe.

6. If you plan on playing a female character, ask yourself how many private messages you want from players wanting to do things to you only legal in Thailand. If you're not okay with that, play a male character. Or, go ahead and play a female. Just make it either a dwarf or a gnome.

5. People will tell you that playing a Hunter is for newbs, that it takes no skill at all, that hunters are overpowered, and that it's the absolute easiest thing in the game to do.

They're right. Don't be stupid. Play a Hunter. (Here's mine)

4. Eventually, your guildmates will want you to get a program called Ventrilo that facilitates voice chat. It's best to lie and say it won't work on your computer. I guarantee you most of the people in your guild are annoying.

3. Eventually friends are going to want to take you into dungeons. If you want to figure out whether or not you have enough time to do it, ask the person who invited you how long it will take. Multiply their answer by 2. Then add an hour.

2. If you choose to play WoW, you will eventually experience a very important moment.

In WoW, you can adjust your camera view by clicking and holding the left mouse button anywhere on the screen, and then rotating your view by moving the mouse while still holding the button.

One day, you will go looking for videos people made of WoW and posted on YouTube. Maybe someone will tell you about a funny one. Maybe your guild leader will tell you to go check out the video of a boss fight to help you learn your role in the encounter. Or maybe you'll just be curious about one of those dumb ass videos people make of their WoW characters dancing to "Numa Numa."

At some point, you will start clicking on the YouTube screen in an attempt to rotate the camera view, just like in the game. It will take you a couple of seconds to realize that you actually THINK YOU'RE PLAYING THE GAME, even though you're not.

This will bother you. It will be a very blue pill/red pill moment.

You're probably gonna take the red pill. Just so you know.

1. My ex-girlfriend had a rule about WoW. While she would later use it in a sadistic and manipulative manner, it's still a good rule. If you do choose to play WoW, keep it in the back of your head in case you begin to lose yourself in the virtual world of Azeroth.

The rule: "The first time you refuse sex for WoW, it's OVER."

Wednesday, August 26, 2009

Top 10 Most Memorable Video Games I've Enjoyed

I have video games on the brain.

Which I guess shouldn't be surprising. With both the sneaking suspicion that I may be getting a game console for my birthday and the announcement of the third World of Warcraft expansion, it's proving tough to think about anything that doesn't come with calloused thumbs, carpal tunnel, and the wholesale slaughter of hundreds of make-believe bastards.

So I thought I'd vent a little of that pixelated steam with a bit of nostalgia. Please remember, I'm not claiming to be some kind of video game expert. I am not saying these are the best video games of all time. In fact, as you will see, most hardcore gamers would probably have a thing or two to say with all the genres and platforms I'm mixing together here. These aren't "the best," they're just the ones I remember best.

10. Sonic the Hedgehog



If I remember correctly, my copy of Sonic came with my Sega Genesis.

My memories of the game aren't very clear. I just remember it was something of a landmark because it was the very first console game I ever finished. I think, before then, I never even considered the idea that you were supposed to finish or win video games. You just waited until you died too many times for the video game gods to allow you to continue.


9. Spider-Man and Venom: Maximum Carnage



A side-scroller, and not necessarily a very good one, again on Sega Genesis. If memory serves, you play as Spider-Man for a few levels, Venom for a few, Spider-Man for a few, etc. In the final boss fight, you can switch between Spidey and Venom at will.

Like I said, it wasn't all that great. But the reason it rates is because I remember that it was while playing Maximum Carnage that I first had the urges - that I think probably a lot of regular video gamers had - that would later be realized in the form of the MMORPGs like World of Warcraft.

In Maximum Carnage a lot of different Marvel characters appeared. You couldn't control them like you could Spidey and Venom, but you could use them briefly. As the story of the game unfolded, characters like Black Cat, Captain America, and Moebius appeared. And while you couldn't control those characters, with the correct application of buttons, you could have one of them jump out on the screen briefly to kick some quick ass. If you were fighting trash, it would usually put them down for the count, and if you were fighting a boss it might take a nice chunk out of him.

I don't know why, but I remember thinking that it would SO cool if the Spider-Man I was controlling wasn't alone; that it would be awesome if he was in some kind of digital city somewhere on the Internet, and there would be tons of other people playing other super-heroes in that same city.

8. Nobunaga's Ambition



This was just a very cool strategy game. You play the part of a daimyo - a Japanese feudal lord - and your goal is to somehow conquer the rest of Japan, and you face the wills of something like 40 other automated daimyo. You had to micromanage the resources of your land, try to bribe skilled generals away from other daimyo, send your daughters to daimyo to help forge alliances, send ninja to assassinate rival daimyo, prepare for the frequent floods that could decimate your resources, etc. If you were willing to put the time into it, it was awesome.

I think I remember it so well for a few reasons. First, it was simply a challenging, enjoyable game. Second, it was one of the few historically based games I can remember playing that focused on something non-Western. Third and finally, it was the first war strategy game I played - before Civilization, Warcraft II, Starcraft, or Command & Conquer: Red Alert - that demanded strict micromanagement for success.

7. Spider-Man



Obviously, game developers can do things now with superhero games that blow this away, but Activision's early Spider-Man game for the Playstation was the first superhero game I ever played that really felt like it should've felt. Spidey had more range of action than he had ever had in his licensed games. As Spider-Man you could stick to walls, webswing across rooftops and rooms, drown bad guys in webbing, shoot little web pellets at bad guys, web up your fists to add some damage - you could even grab a guy with your web, pull him to you, and crack him across the chin in one quick move. Maybe pretty standard fare for games these days, but at the time it felt like someone had reinvented video games just for good ol' webhead. And if that wasn't enough, the game was narrated by Stan Lee, making it feel like an extended episode of Spider-Man and His Amazing Friends.

6. Final Fantasy X



It's tough to say much about this, because it will feel redundant when you get a bit further down the list to Final Fantasy VII. But I will say that, at least in part, this game was a close companion during some memorable times. I remember I played it pretty regularly when I moved into the first apartment I ever had on my own - a basement studio piece of shee-ite in downtown Albany. I remember that my TV was too old to play nice with my PS2, so the colors would keep fading in and out while I played.

5. Half-Life



Not the first first-person shooter I ever played (that honor belongs to Wolfenstein 3-D), but the first I ever owned. It would later introduce me to the online madness that was Team Fortress and Counterstrike. It would teach me that, in an online FPS, everything is gay to your opponents. Everything. Getting shot by them is gay. Shooting them is gay. Having sex with a member of the opposite sex? Yep. Still gay.

4. Ultima IV: Quest of the Avatar



I honestly had no idea what the fuck to make of this thing when my father first gave it to me. It was #4 in a series and I'd never played or even heard of parts 1, 2, or 3. But it was massive and epic and I loved it even though I could A) never survive a single dungeon or B) ever figure out what the fuck I was supposed to be doing.

3. Final Fantasy VII



I remember not only that it was George Carlin, but the exact joke, that first taught me the potential of comedy ("They're thinking about banning toy guns...AND THEY'RE GONNA KEEP THE FUCKIN' REAL ONES!!!"). I remember it was Peter David's writing on The Incredible Hulk that first taught me that comic books could be true art. And I remember it was Final Fantasy VII that taught me the potential of video games.

Back in Tampa, this game made me miss class. And I LIKED class. I had all writing courses for fuck's sake. I wasn't just addicted to this game. I cared about this game. I cared about its characters and its (insanely convoluted) story. It was emotional and uplifting and I never wanted it to end.

The game begins in a city run by a crooked corporation called Shin-Ra. The section that takes place in the city feels like an entire video game. It takes a LONG time. Unless you sit in front of your console for hours and hours and hours at a time, it will probably take you days. Maybe a week. Probably at least a week.

Then you leave the city. And you find out the city is maybe, what...1/10th of the game? Maybe less?

I'm not a macho guy. I will admit to things making me cry. The last story of Lone Wolf and Cub made me cry. To my neverending shame, Moulin Rouge made me cry. Fuck, the end of Bubba Ho-Tep made me cry a little bit.

A video game has never made me cry. But if a video game ever does make me cry, it will be Final Fantasy VII.

Or, if they ever come out with an onion-cutting simulator, maybe that.

2. World of Warcraft



Yeah, this whole list would be a big stinking lie without mentioning World of Warcraft now wouldn't it?

I'm not even sure what to say. I've spent so much time on WoW, and may very well again, I think it deserves its own list.

It's addictive. It's huge. It has a rich, Tolkien-esque history as its foundation. And dwarves are better than everyone else. Yes. EVERYONE.

1. Infocom



Okay, well the final entry here is a stretch for two reasons. First, Infocom was not a game. Infocom was a company that made games. It isn't around anymore. Second, Infocom's games were not, technically speaking, video games for the most part. At least, the Infocom games I'm talking about weren't video games. They were text adventure games.

That's right. Text adventure. No mouse. No joystick. You had to read a description, and tell the computer what to do by typing.

It could be frustrating. It was usually frustrating. You had to become a thesaurus. You could spend days telling the computer exactly what you wanted to do, and even if it was exactly what you were supposed to do, it didn't matter if you didn't use the right word - if say, for example, you told the game you wanted to "leap" but the game only recognized "jump." You would waste weeks going around mazes and either forgetting what direction your character was going in, or alternatively driving yourself insane by keeping track of every single twist and turn you made.

My father introduced me to Infocom by buying me The Hitchhiker's Guide to the Galaxy (which I played long before I ever picked up the book) when I was in junior high. I was only able to finish it by buying the hint book from Infocom. They would send you this little book with hints written in invisible ink. And the booklet came with a highlighter. For every problem, you had to highlight each hint in order to be able to read it. The final hint would simply tell you exactly what to do in order to get past the problem. This way, if you just wanted hints and didn't want the whole thing spelled out for you, you refrained from highlighting everything.

The first Infocom game I finished without a hint book was Witness, a noirish whodunnit, and I practically wanted to throw a fucking party. The next - and the ONLY other I would solve without a hint book - was A Mind Forever Voyaging, which really wasn't a game so much as an interactive novel. There were problems to solve, but to a veteran Infocom player they were obvious. But it was no less enjoyable. In the game, you were a computer fooled into thinking you were a real person, and "awoken" in order to run simulations testing whether or not a radical new plan for the country would bring about a paradise or a disaster. The enjoyment of Voyaging didn't come from puzzle-solving, but simply exploring the rich texture of the worlds the developers created.

There were games I never won. I remember ordering the hint book to the whodunnit Deadline and having my envelope sent back to me with a stamp that indicated the company no longer existed. So Deadline, the desert adventure Infidel and the space thriller Starcross (a game for which I never even received the slightest clue as to what the fuck I was supposed to be doing) all went unsolved. I only finished the dungeon adventures Zork I and Zork II with the hint books. Zork III would remain a mystery. I never even got to buy Beyond Zork or Zork Zero before the company tanked.

I literally taught myself to type on Infocom's games. No bullshit. By the time I finished The Hitchhiker's Guide to the Galaxy, I could type like I'd been doing data entry for years. Granted, I could only type with my index fingers, but still.

It's possible some of the games are still available online somewhere. I'm pretty sure some of them are. But I've never really bothered because I just don't think I could care as much about them now as I did then, and that makes me just a little sad.